The core of any art historical information system is the art objects themselves. The class for physical objects that have some value in human society is
HumanMadeObject. Even if the object is a shell (and thus natural) without any significant modifications, this class is still used as the modification is the instilling of value by society. This also keeps the model simpler than having to worry about the degree of change that would be significant for the distinction.
The basic patterns apply to objects, as does the digital integration layer. Rather than repeating the patterns for every type of resource, example use cases and vocabularies are provided to demonstrate how the patterns are applied.
The following sections are uniquely about physical objects, and specifically artworks:
- Production and Destruction -- How the work is produced and/or destroyed
- Physical Characteristics -- Dimensions, Shapes, Colors, Materials and Parts
- Aboutness -- Descriptions of the artwork
- Ownership -- The current owner and location of the artwork
- Rights Information -- Rights information, other than ownership
- Digital -- For digital representations of objects, see the top level section
- "Immovable" Objects -- Objects that are too large to conveniently move are covered in the section on Places